![]() The campaign is ostensibly about hanging out with Sir Hammerlock for a long weekend of dick jokes, hunting, and zooming around in cool fan-boats, but the duo (or trio, or quintet, if you’re playing co-op) are foiled at every turn: Hammerlock runs out of dick jokes, a delusional Professor Nakayama interrupts the hunting, and the fan-boats are clunky, fragile, and ill-suited for Aegrus’ twisty passages and inordinately numerous cliff-faces. Once the shock wears off - and it does, and it’s horrifying how quickly that happens - Big Game Hunt is uneven and uninspired. It’s a harrowing moment despite, or because of, the fact that Borderlands 2 presents itself the majority of the time as a funny, non-serious game. Less than thirty seconds later, that turret is surrounded by a half-dozen black men in loin-cloths, and I’m picking through their belongings like a conquering invader. In other words, the first thing that happens after fast-traveling to Aegrus is that my (white) Axton character jumps off a waterfall, marches into a village, and throws down a sentry turret. The enemy character models for these “savages” are used unthinkingly and uncritically - at no point does Big Game Hunt challenge, expose, or subvert the racist ideas that led to the creation of the stereotypes it so gleefully incorporates. On the other, Big Game Hunt pulls from a genre that’s rife with gross ideas - phrenology and the White Man’s Burden - used to justify American slavery and, somewhat later, British colonialism. Shooting a giant scorpion-esque monstrosity in the face is the ur- Borderlands, after all. Some of Borderlands 2’s best writing comes in the form of repurposed genre fiction, as evidenced by the Lynchwood and Captain Scarlett story arcs, and a hunt seems like the perfect, low-key excuse to shoot guns at terrifying creatures. ![]() On the one hand, I understand the desire to use the safari adventure story as a jumping off point. The “witch doctor” enemy class brings a touch of the Magical Negro stereotype, effectively rounding out Big Game Hunt’s problematic vision of indigenous black people.īorderlands 2: Sir Hammerlock’s Big Game Hunt (PC, PlayStation 3, Xbox 360 )ĭeveloper: Gearbox Software, Triptych Games The premise sends our intrepid Vault Hunter to the yet-uncharted continent of Aegrus, which is populated by dark-skinned, facepainted, spear-wielding “savages,” whose vocabulary consists of “ooga” and “booga.” Sir Hammerlock’s Big Game Hunt, the third downloadable campaign for Borderlands 2, has the dubious honor of bringing that tradition into the new year. Trotting out tired, well-worn stereotypes about poor people in Ireland and the American South is picking low-hanging fruit. These depictions are offensive at worst, and boring at best. I was disappointed to find the illiterate, incestuous, and NASCAR-obsessed Hodunk family roaming the Dust I expect that Gearbox’ Irish audience weren’t thrilled to see the Zafords depicted as whiskey-addled leprechauns. ![]() The first add-on was 'Captain Scarlett and Her Pirate's Booty' which released in October.Įach pack costs $9.99 (£6.30) on PC and PS3 and 800 Microsoft Points (£6.80/$10) on the Xbox 360.Īll four pieces of DLC are included in the Season Pass, which can be picked up for $29.99 (£18.90) on PS3 and PC, and 2400 Microsoft Points (£20/$30) on Xbox 360.īorderlands 2 was recently named Raptr's most played new game of 2012, beating the likes of Black Ops 2.It’s a good thing that Borderlands 2 doesn’t often touch on real-world culture over the course of its kitschy, ostentatious sci-fi romp - the times where it does have tended to be low points. It is the third of four pieces of campaign DLC releasing between now and June 2013. The DLC takes place on a new jungle continent named Aegrus, and will introduce a new head and skin for each character class, as well as new weapons.Īs the name suggests, the add-on revolves around a big game hunt, in which players will attempt to uncover exotic new beasts such as the borok and scaylion.
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